![]() If I remember correctly though it did have a co-op mode which was kind of cool. There was no original content at all, it was really just showing off the graphics engine and trying to sell the game at the new $40 price point. If you couldn't look beyond that though the game was just a rehash of the first and second game for the most part. The Xbox 360 controller though was a very poor fit for the control style of the game because of the uneven analog sticks, which is my concern for the switch as well but we have motion controls so it's all good, but besides that The Dashing didn't work as well either. But as far as the graphics are concerned this had the best filters of the game so far. This game was a terrible entry point for people who were unaware of the series on PS2. I don't remember the price point of the game but I think it did try to sell at $40. I didn't play this game much since the game used digital buttons instead of analog sticks but from the little I did play it had promise but was overall unplayable. ![]() It was a really good deal at a $30 price point. As far as I know, this is the last game Keita was a part of. The final stage of the game is so satisfying that I found myself playing it over and over again (spoiler alert: you can roll up the King if you're good enough). The story line is bizarro like the first game but after playing the first one you're desensitized to its quirkiness. The sequal of the game is much like the first one but has vastly improved graphics and way better collision (less punishing). We Love Katamari (PS2 and hopefully Switch): The game does have a bit of luck to it and there are some stages that are Dualshock 2 throwing frustrating but overall it was a great $20 game. You quickly become the master of the dash attack if you want to get to later levels. The game play is difficult because the collision is very punishing, but that's the appeal of the game masochism and beat the odds. The story is quirky and very charming albeit incoherent, which just adds to the hilariousness of the game, my favorite line comes from a little girl who says "I feel it, I feel the cosmos". The ads in magazines during the PS2 release alone intrigued me.įor those who don't know the difference between the games here's a breakdown of all the ones I played: If you don’t have the means to play either version, though, we heartily recommend checking out Persona 5.I'm so glad this game was released regardless of how it was made. Persona 4 grew in popularity when it launched on Vita as Persona 4 Golden. The story was deep and engaging, the characters came to life, and the highly varied gameplay always delighted. This gargantuan RPG can take more than 100 hours to complete, but each minute spent in Persona 4 is time well spent. Like each Shin Megami Tensei game before it, Persona 4 took a few hours to really get going, but when it clicks, good luck pulling yourself away from your TV. A portion of the game takes place in the real world, while the other part happens in the TV World, a strange place where you and your friends could harness the power of Persona. You played as a high school student in the Japanese countryside. Persona 4 was part regular RPG, part teenage dating simulator. ![]() Persona 4 is the newest game on this list, as it actually launched on PS2 nearly two years after the PlayStation 3 launched.
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